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Breach, Bang, and Clear. Go when ready.

At around noon today someone rang my door bell, I ran down stairs to see what s/he wanted. As soon as I got to my door I saw a truck labeled “UPS” pulling away. Fearing that I was too late and being the primitive male that I am, my instinctive reaction was very predictable:

What the fuc… *sees package* It’s here! *screams like a little school girl*

Yes, I screamed like a little school girl…. much like what I do when I get a headshot in Counter Strike Source. Opening the package revealed Swat 4: The Stetchkov Syndicate, after installing it and hacking at some .ini files to get the game to run at 1680×1050x32 I started marathoning the campaign. There are only seven missions in the single player co-op so an experienced player such as myself was able to fly through it in just one day (read: a matter of hours).

Swat is a different breed of FPS’s (First Person Shooter), infact shooting is one of the last things you want to do in a mission. The expansion pack includes new weapons, new equipment, new maps, and most importantly: the ability to issue delayed orders, much like in Rainbow Six. This is useful for rooms with multiple entry points as this allows you to split your team into groups of two and have them each breach through a separate door at the same time. It is truly devastating when you go lone wolf and fallow it in with a flashbang from a third entry point.

My addiction started with Swat 3: Elite Edition back in middle school. In multiplayer I would end the game with 100 more points than the guy who came in second, and I’m not joking. The left mouse button allowed you to fire, the right mouse button would allow you to run. I would hold down both buttons and clear maps much like how I play Quake III today.

Breach, Bang, and Clear. Go when ready.
1680×1050, ~2.1MB

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